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rimworld save our ship 2 incompatible

I have been playing some time since last save and my shuttle suddenly bugged out. If you’re a modder who wants to create your own enemy ships, check out the SoSCK: You may join our discord here: Official Discord for SOS2. If nothing happens, download GitHub Desktop and try again. All trademarks are property of their respective owners in the US and other countries. @jj5874 go look back 2 months ago and it was almost complete! SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. and our When updating to a new SOS2EXP version: Delete the old folder then extract the new one. Tons of other minor adjustments, balance changes and bugfixes. Please Revisiting old planets is no longer possible. Cookie Notice Please report issues on our tracker here. If however you plan to start on a ship you can pick from a varied selection of rebuilt options by customizing your starting scenario. A tag already exists with the provided branch name. All trademarks are property of their respective owners in the US and other countries. Thanks for the hard work! Combat Extended incompatible mods list? : r/RimWorld - Reddit While this version is officially endorsed, it is not made by RHX media and you use it at your own risk. It adds new content such as ship-to-ship combat, persistent ship, and oxygen systems. Coolant tanks have been added that offer a much larger heat capacity but without the ability to vent it to space. The shuttle just stays where it is on the screenshot and in the corner it says "shuttle (leaving)". Radiators have been removed while heatsinks now vent heat through the roof even when shielded. If possible try replicating the bug with only the required mods installed (, You can report issues or give feedback here or in. Take your time and remember to take care of yourselves, too. Will cause all buttons to be off by one gizmo (launch will be select all in group.) Make a separate save while NOT IN A SHIP BATTLE before switching to this version and unsubscribe from SOS2 on STEAM! The devs have absolutely no obligation to do this, be grateful or shut up. Receive a weekly update of the latest RimWorld Mods and Updates. next mont bbajbe les gooooo patience is gold patience is gold! Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Are you sure you want to create this branch? Want to join the discussion? Once there, you can expand it to your heart’s content. Please let me know if something fails to transfer. Reddit, Inc. © 2023. Do Not Sell or Share My Personal Information. Getting even simple aspects – for example, the vanilla faction manager – to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. FAILURE TO FOLLOW THE ABOVE WILL RESULT IN YOUR REPORT BEING CLOSED/IGNORED! It now shows all ships and can be moved in the SOS2 settings menu. Check the SOS2EXP dev sheet for known issues and the official SOS2 sheet for general SOS2 info, FAQs and mod compatibility. MapGen Xtension 'Urban Biome', World Map Beautification Project - for More Vanilla Biomes, World Map Beautification Project - for Realistic Planets. Testing squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K’, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capitão Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Recently fixed in a CE Update. I suppose I'll wait little while longer, or I might go ahead and check out the WIP. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. An example of data being processed may be a unique identifier stored in a cookie. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Bridge system overhaul: old large bridges have become obsolete with two new consoles taking on and expanding the functionality. Use salvage bays to drag defeated ships to your map, repair or deconstruct them for resources or simply let them burn up in atmosphere. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. For more details, especially regarding the mechanics of ship combat, check out our wiki. If not, save again, reboot the entire game from the desktop, and continue. Hugslib has been removed as a required mod. This is the very first thing I checked when I bought biotech just now. Disable Compress Notifications to fix. Otherwise, just remove gunplay. Extract the zip to your RimWorld/Mods directory. Revisiting old planets is no longer possible. The requirements for launch are much simpler in SoS2 than in vanilla. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting a note about how the FAQ/Wikia helped, is rare. Use salvage bays to drag defeated ships to your map, repair or deconstruct them for resources or simply let them burn up in atmosphere. Show your support to the author by donating a small amount, Save Our Ship 2 Mod is not updated to RimWorld 1.4. © Valve Corporation. posters get to you! This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. There was a problem preparing your codespace, please try again. Making a save before switching to this version out of combat is highly recommended. When the fools asks what it means, tell them to look to the sacred texts of the ones who came before, and offer sacrifices of our minds' dedication to the Blue Smoke. Code and concept by Kentington. Androids do not require air to breathe. Except for that RT 2.3.9 and above is compatible with SoS2. You can escape this fate by utilizing PD weapons to shoot down enemy pods in flight but beware - enemy ships can do the same to you. Random fleet system: face off against randomly generated fleets of ships in various configurations and sizes. I've been looking but haven't found any, I wanna try it but I have around 150 mods and something tells me if I just add it then something is bound to wreck :D, Desks are better than blackboards - CSL Retexture, Expanded Prosthetics and Organ Engineering - Forked, World Map Beautification Project - for Advanced Biomes (Continued), World Map Beautification Project - for Alpha Biomes, World Map Beautification Project - for Misc. Learn more about the CLI. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships’ hulls for the valuables they contain? Upload your own content or check out what others have to share! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These items allow you to build entire ships and are fully reusable and customizable. It is backwards compatible with the STEAM release however it adds features that might not get adopted into the STEAM version and might cause issues when trying to move from SOS2EXP back to STEAM. This site lists know issues with other mods. It is only visible to you. Causes an endless stream of projectiles. All rights reserved. Creation kit: now includes new tools for fleet and blueprint creation as well as improvements to existing ones. Radiators have been removed while heatsinks now vent heat through the roof even when shielded. It is only visible to you. Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. While this version is officially endorsed, it is not made by RHX media and you use it at your own risk. (does populate space with water on the overlay but it can be ignored outside that menu.). Best Add a Comment y________tho • 3 yr. ago According to the workshop page, you're golden: SRTS Expanded is compatible with Save Our Ship 2. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 65 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 0 of 0 Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description Files 1 RimWorld’s engine was not set up to handle multiple planets, and I’ve had to dig deep into the game’s guts to make this mod work. Reddit, Inc. © 2023. Rebuilt ship roster: every ship in the mod has been redesigned and built from the ground up utilizing new systems and mechanics making for a more interesting and varied experience. It is not complete and never will be. Traveling to another planet now ends the game but saves your ship and everything on it to a file that can be loaded by editing a staring scenario, adding a "Load ship" part and selecting your saved ship. Some functions like scanning have been moved to advanced sensors or the new science console while the tactical variant lets you select various weapons types across your ship provided they are connected to it by the ships heat network. Description. Ship blueprints: sold by weapon merchants. And your brothers will respond by a song of percussion on the metal sides of their old machines, hollering in praise of the Blue Smoke which animates all electric things. Random wreck system: generates wrecks from ships in the database for you to explore and loot. The actual truth is it could be tommorow and it could be more months. Performance optimizations: from faster EVA checks to a completely rebuilt ship combat system - a lot has been done to improve the performance of this mod. Archolife plants and animals are by Oskar Potocki – the man, the myth, the legend. Redone heat system: simplified, with less cheese and far better performance. New UI and settings menu: the ship battle UI has been moved bellow the pawn bar. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! If you have a related Youtube channel, enter the URL. If you’re having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. If however you plan to start on a ship you can pick from a varied selection of rebuilt options by customizing your starting scenario. Dress in RimWorld style. What a coincidence, I go to check on this wonderful mod, and it appears that it's still coming along! ArtStation - Save Our Ship 2 The Final Update A tag already exists with the provided branch name. @jj5874 go look back 2 months ago and it was almost complete! They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. With major changes a stable build might also be available under Releases. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. The ship start scenario has also been updated with similar code to ensure better compatibility and easier maintenance/updates in the future. I thought almost complete was going to be weeks ago when thain said the same thing. Other factions and ships might attempt to do the same. this is a mod that the devs are making in their free time, they could take years and that would totally be ok because they have lives and you need to learn patience. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. You need to. Many thanks to the ship wrights that helped with this: HG, Oninnaise, UrbanMonkey, VVither_Skeleton, Rage Nova. Extendability: while not perfect it is now easier to mod in new types of ship buildings or adding EVA functionality to other mods. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. If however you want to be extra safe, land your ship on the planet and make sure no space maps are open. Continue playing or start fresh: the new release is backwards compatible but your ship might require some maintenance such as replacing large bridges with consoles, adding coolant tanks for more capacity or making more room for a larger crew. Manage all your favorite fandoms in one place! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! New ending and planet travel system: completing the Royalty ending now grants you an imperial destroyer instead of ending the game. Want to join the discussion? As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Tons of other minor adjustments, balance changes and bugfixes. Make sure your log is clear of any other red errors from other mods and you are not using mods listed as incompatible with SOS2EXP! © Valve Corporation. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. I’d advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. @dburr10085 everyone can absolutely use the github version, its extremely easy. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. You need to sign in or create an account to do that. SAVE OUR SHIP 2 EXPERIMENTAL - GitHub Español - Latinoamérica (Spanish - Latin America), https://github.com/SonicTHI/SaveOurShip2Experimental. This item will only be visible to you, admins, and anyone marked as a creator. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Seems to be harmless. We are not affiliated with LUDEON STUDIOS. Thanks to Saakra for the hard work! RimHUD, when a letter pops up it hides the heat, energy, and range finder. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Save Our Ship at RimWorld Nexus - Mods and community Save Our Ship 2. The eye in the storm of modding never blinks. Obviously this would require extensive work. Disable the "Disable orbital traders" option to fix. It is only visible to you. Sorry if I make people angry, but check the history if you dont believe me, @jjh5874 you gave me the best birthday gift by saying that, can someone lmk when the 1.4 version is out. Check the SOS2EXP dev sheet for known issues and the official SOS2 sheet for general SOS2 info, FAQs and mod compatibility. I suppose I'll wait little while longer, or I might go ahead and check out the WIP. Special thanks to SonicTHI for code additions and rebalances, to K’, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorld’s code for detecting attached ship parts. All trademarks are property of their respective owners in the US and other countries. For Tech Help, go to: The RHX Discord! This item requires all of the following other items. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. This mod serves as a comprehensive overhaul of spaceflight. The devs have absolutely no obligation to do this, be grateful or shut up. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Use Git or checkout with SVN using the web URL. It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. FAILURE TO FOLLOW THE ABOVE WILL RESULT IN YOUR REPORT BEING CLOSED/IGNORED! Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. SOS2 EXPERIMENTAL (SOS2EXP) is the maintained version of Save Our Ship 2 for RimWorld 1.4. There are many ways in which a third-party mod could store world data. About Empire / SoS2 incompatibility : RimWorld - Reddit Bug with Save Our Ship 2 mod. Help anyone? : r/RimWorld - Reddit

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rimworld save our ship 2 incompatible